![]() Annihilation resets the bonus armor if activated directly from Nemesis form.One can spend long time in Nemesis Form by first casting it through the normal ability, then using Annihilation to enter Nemesis Form and lastly use Nemesis Form again right after the ultimate ends. Annihilation resets the cooldown of Nemesis Form when it ends.While Ravenous Vortex can pull down aerial enemies, its vertical hitbox is rather low and it takes a bit to deploy, so it isn't very reliable at countering flying enemies and most of the time better used elsewhere.In Omnic Form you generally want to use it defensively to prevent the enemy from rushing you and in Nemesis Form you want to use it to prevent the enemy from running from you. Use Ravenous Vortex to control your distance to your enemies.Be careful to not get surrounded, as Block slows Ramattra's movement speed while active and only protects from the front.Has no cooldown or duration as long as Nemesis Form is active.If in range, it can be used to immediately finish off 200 and 250 HP enemies that would otherwise be left with 20/10 HP after 3/4 hits. Quick Melee can still be used in Nemesis Form, canceling the recovery animation of Pummel.If you are not in position to make use of Pummel and Block, you should deactivate it to get its cooldown back up slightly faster for the next engage. Nemesis Form's cooldown starts when the ability ends.In a pinch, it is completely fine to activate Nemesis Form and Block to keep yourself from dying. Nemesis Form instantly grants a chunk of armor on top of your current HP.It can be deployed up to 35 meters away and can be used to block sniper spots or healing from supports.The barrier has lot of health, but its duration is short, it cannot be reoriented and has rather long cooldown, so think carefully when to use it.The burstier damage and movement speed bonus are better for securing kills, and it is very easy to get blown up in Omnic Form without the additional armor health once Void Barrier expires. While Void Accelerator does deal more single-target damage than Pummel, especially with headshots, it is generally better to fight in Nemesis Form when you can.Good tool for baiting enemies to use key abilities early.Most useful up close due to slow projectile speed, making it easier to land headshots.Good mid/long-range "poke damage" due to no damage fall-off.He can also protect himself and his team from big, quick damage, with Void Barrier and Block. His greatest strength is chaining together attacks with his team, like Sigma's ultimate, Ravenous Vortex, and Nemesis form to quickly eliminate groups. Also his shield is only up for 4 seconds so use it as a flash shield, to counter ultimates. Players have to choose when it is best to use the Nemesis form, such as rushing the enemy. In his omnic form, Ramattra is good at 'poking' the enemy, whereas his Nemesis form is designed for close combat. Ramattra's gameplay style differs in accordance with his form. This article or section is a stub. You can help Overwatch Wiki by expanding it. Can be canceled, by (re)activating Nemesis Form ability.Does not affect Sombra while she is invisible, unless Ramattra enters her detection radius.Constructs, such as Symmetra's Sentry Turrets and Torbjorn's Deploy Turret, do not take damage. Does not affect invulnerable enemies, like Zenyatta during Transcendence.Does not affect enemies through barriers, including Zarya's Particle Barrier and Projected Barrier, and/or Mei's Ice Wall.Enemies must be within line of sight to be affected by Annihilation.Timer ticks down at ~0.15x the normal speed when any enemy Heroes are affected by Annihilation, resulting in a maximum duration of 20 seconds.Annihilation's tether damage by energy swarm is not interrupted by crowd control.However, due to bugs, this does not always happen. Nullifies Cooldown Nemesis Form, allowing it to activate immediately after the end of the ultimate.If Annihilation is activated from Nemesis Form, Ramattra regains the armor bonus from entering Nemesis Form. ![]() Transforms into Nemesis form, until the Ultimate ends.
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